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Variants

Manage and activate Variants in your project by using the Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you've activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. The left-hand column contains a list with Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click on it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. The right-hand side button lets you to save the current value. Variant will modify the value recorded and save the updated value for the property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.

The Variant Manager can record properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also bind the properties of your Actors to Variants. If the Variant is on, the property's captured value will be the same as the Variant's value. If the Variant is off, the property's recorded value won't be updated.

You'll also be able see the constraints for the Variant that you are currently working on in the Values panel. For instance, if your current Variant is set to 150% BOM, you'll see that the car's model also has 150% BOM. You can incorporate this information in your user interfaces. You can also switch between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you've created the Variant and bind it to an Actor you can make use of the Variant Manager to activate the Variant and alter the properties of the Actor. To display the Variants within your interface you can make use of thumbnail images.

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