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작성자 Edgar
댓글 댓글 0건   조회Hit 13회   작성일Date 24-06-23 20:05

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Variants

Use the Unreal Editor's Variant Management UI to enable and manage Variants within your project. First, ensure that you have the Variant Manager plugin activated to enable this UI. Once you've done that you'll be able to see the Variant Management panel, which is divided into four columns. On the left-hand column, you'll see a list of Actors. Drag the Actor to the Variant in the left-hand column and bind it. To unbind an Actor click on it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. You can also record the current value by clicking the right-hand icon. When you alter the value the Variant will update the captured value and store the new value for that property. The Level Viewport value won't be affected but the project will be saved. If the Variant is activated the Variant will be able to call the functions that are available to the bound Actor.

Unlike the previous Variant Manager, the Variant Manager can capture properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's captured value will match that of the Variant. If the Variant is off the property's values that are captured won't be changed.

In the Values panel, you'll also see the constraints of the Variant that you're currently working on. For instance, if you're current Variant is set to 150% BOM, you'll see that the car's model also has 150% BOM. You can utilize this information in your user interfaces. You can also switch between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and integrated into your project. Once you've created the Variant and linked it to an Actor You can utilize the Variant Manager to activate the Variant and change the properties of the actor. To show the Variants in your interface you can show thumbnail images.

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